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SCI FI GAME ENVIRONMENT

Inspired by the DOOM 2016 game, references were taken from the game itself. THough the level design didnt exactly match with the project reference picture, but based on tri count restriction , i kept it subtle as much as possible.

----> Modeled in 3ds max 2018 ( tri count - 65000)
---->Normal maps were designed using QUIXEL SUITE
---->Textured the level using substance painter
----> lightened up the environment using UE4

This environment was designed using IES profiles.

This environment was designed using IES profiles.

farther end of the left , there is a big exhaust , which has been shadowed becuase there are no lights over there

farther end of the left , there is a big exhaust , which has been shadowed becuase there are no lights over there

cargo loading dock

cargo loading dock

CARGO LOADING AREA

CARGO LOADING AREA

Cargo area leads to crew quarters

Cargo area leads to crew quarters

crew quarters has some barrels, crates , chairs and a table loaded inside

crew quarters has some barrels, crates , chairs and a table loaded inside

The crew locker is still functional

The crew locker is still functional

another shot of the 3d environment

another shot of the 3d environment

another shot of the vault door

another shot of the vault door

Strongly used normal maps over the whole environment

Strongly used normal maps over the whole environment

Barrel grouped

Barrel grouped

Single barrel

Single barrel