Inspired by the DOOM 2016 game, references were taken from the game itself. THough the level design didnt exactly match with the project reference picture, but based on tri count restriction , i kept it subtle as much as possible.
----> Modeled in 3ds max 2018 ( tri count - 65000)
---->Normal maps were designed using QUIXEL SUITE
---->Textured the level using substance painter
----> lightened up the environment using UE4