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Medieval Pillar

Initial breakthrough pillar through which i plan to design a level in UE4 later. All the mesh parts are designed as modular structures. References has been taken from DAN COX Plural sight tutorial (zbrush module). This is my first work on zbrush.

---> Modeled the base mesh in 3ds max
---> Exported the 3ds max mesh (High poly) in zbrush 4R8
---> Sculpted In zbrush
--->polypainted the structure in Zbrush
--->Rendered in BPR (zbrush render