This was a test assignment assigned by Rockstar India (Rockstar Games) about 4 months ago.
-- Modeled the Base low poly in 3ds max 2018
-- Modeled the Base High poly in 3ds max 2018
-- Sculpted the ornamental swirls in zbrush 4R8
-- Baked all the normal details in substance painter
-- Textured the asset in both substance painter and adobe photoshop
-- Rendered the asset in Marmoset toolbag 3