[Subway Metro Train]
Good day,
This was a short 12 days game environment project that I worked on. The inspiration came from the concept based on Newyork (Manhattan-USA) underground metro station. Furthermore, the environment lighting concept was planned based on the Hollywood movie Joker (2019). This was a one-man short project and I was entirely responsible to make this short interior environment. A few references and later on, unreal engine shaders help was taken from the "metro environment tutorial " by "Emiel Sleegers". Please go to https://fasttracktutorials.com/ for further information. Also later, I have planned to make an in-depth breakdown of my approach to make this environment.
---->>> All the environmental assets were modeled using Autodesk 3d Studio Max
---->>> All the tileable textures (1024x1024) were made in substance designer
---->>> Graybox rendering was done in unreal engine 5 using real-time lighting (lumen)
---->>>Lighting and material pass was done in Unreal engine 5
---->>>Normal map decals were modeled in Autodesk 3d Studio Max and the details were baked through Marmoset toolbag 4
---->>>Branding Decals were made in Adobe Photoshop
---->>>Few unique assets were modeled in Autodesk 3d Studio Max and textured in substance painter
---->>>Final environment was rendered in Unreal Engine 5 using the lumen real-time lighting system.