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Subway Metro Train

[Subway Metro Train]

Good day,

This was a short 12 days game environment project that I worked on. The inspiration came from the concept based on Newyork (Manhattan-USA) underground metro station. Furthermore, the environment lighting concept was planned based on the Hollywood movie Joker (2019). This was a one-man short project and I was entirely responsible to make this short interior environment. A few references and later on, unreal engine shaders help was taken from the "metro environment tutorial " by "Emiel Sleegers". Please go to https://fasttracktutorials.com/ for further information. Also later, I have planned to make an in-depth breakdown of my approach to make this environment.

---->>> All the environmental assets were modeled using Autodesk 3d Studio Max
---->>> All the tileable textures (1024x1024) were made in substance designer
---->>> Graybox rendering was done in unreal engine 5 using real-time lighting (lumen)
---->>>Lighting and material pass was done in Unreal engine 5
---->>>Normal map decals were modeled in Autodesk 3d Studio Max and the details were baked through Marmoset toolbag 4
---->>>Branding Decals were made in Adobe Photoshop
---->>>Few unique assets were modeled in Autodesk 3d Studio Max and textured in substance painter
---->>>Final environment was rendered in Unreal Engine 5 using the lumen real-time lighting system.

Unlit mode

Unlit mode

Graybox Rendering with detailed lighting

Graybox Rendering with detailed lighting

Passenger with the basic texture. Different color instances were made in the game engine

Passenger with the basic texture. Different color instances were made in the game engine